Objectives
Standardize the use of motion across UX and development within the User Accounts team
Our most important achievement
Defined the first motion foundations at Mercado Libre
For years, Mercado Libre — one of Latin America's largest technology ecosystems — had not focused on building motion experiences internally. A small number of motion designers handled custom animation requests on demand, while most experiences relied on basic standards such as screen transitions and the easing and duration values embedded in components like bottom sheets and snackbars.
I joined the project as an interaction analyst. My objective was to research the concepts, criteria, and practices that could become the foundation of a future system. I contributed for nine months before handing the work over to Mercado Libre's first dedicated motion design team, providing the initial groundwork for what later became its motion design system.
In short, the internal problem was a lack of clarity, consistency, and collective criteria for using motion.
The initial stage followed four steps distributed across three analysts, two UX designers, and one motion designer who joined during phase two.
After contributing to the project for nine months, I handed the research, framework, and documentation over to Mercado Libre's dedicated motion design team. The work continued evolving after my involvement and became part of the motion foundations currently used across the organization.
My contribution was not the final system itself, but the early research and shared decision-making framework that helped the team move from isolated animation practices toward a more consistent approach to motion.