Motion Level
Design System

Implemented
Fast
Medium
Slow

Objectives

Standardize the use of motion across UX and development within the User Accounts team

Our most important achievement

Defined the first motion foundations at Mercado Libre

Context

For years, Mercado Libre — one of Latin America's largest technology ecosystems — had not focused on building motion experiences internally. A small number of motion designers handled custom animation requests on demand, while most experiences relied on basic standards such as screen transitions and the easing and duration values embedded in components like bottom sheets and snackbars.

I joined the project as an interaction analyst. My objective was to research the concepts, criteria, and practices that could become the foundation of a future system. I contributed for nine months before handing the work over to Mercado Libre's first dedicated motion design team, providing the initial groundwork for what later became its motion design system.

Initial problems

In short, the internal problem was a lack of clarity, consistency, and collective criteria for using motion.

Roadmap

The initial stage followed four steps distributed across three analysts, two UX designers, and one motion designer who joined during phase two.

1. Research and analysis
2. Foundation definition
3. Documentation
4. Subsystem expansion
Roadmap for the initial phases of the Motion Level design system

Where did we focus first?

Benchmark of external design systems and motion design references
Left: comparison of motion pillars, easing, duration, granularity, and extensibility across design systems. Right: books, articles, and websites documenting how other organizations established internal motion practices.
Internal audit of custom animations created at Mercado Libre
Internal research into custom animations at Mercado Libre. We compared shared patterns and differences to define a more efficient future workflow.

What did I contribute?

First definition of the Motion Level framework
Motion Level concept. This diagram was the first definition of Motion Level. It placed an animation on a horizontal axis between functional and expressive, using four criteria to position a motion proposal according to the flow where it would be integrated. Is there a rational reason to emphasize the animated element? This could be hierarchy, scannability, or another functional reason. How repetitive is the task within the user's journey? Less repetitive tasks are more memorable and can use motion as an expressive tool. Is the user reaching a milestone? More expressive motion can represent a celebration or achievement that happens only a few times—or once—in the user's journey. Do we want to reinforce a user action? Motion becomes the brand's voice at its most expressive. We use it when we want to reinforce a behavior, as Duolingo does when someone completes a lesson.

Final result

After contributing to the project for nine months, I handed the research, framework, and documentation over to Mercado Libre's dedicated motion design team. The work continued evolving after my involvement and became part of the motion foundations currently used across the organization.

My contribution was not the final system itself, but the early research and shared decision-making framework that helped the team move from isolated animation practices toward a more consistent approach to motion.